College Approved Articles
Nguyen, H. V., Huang, H.-C., Wong, M.-K., Lu, J.,
Teng, C., The fifth author is: W.-F. Huang (2016). Double-edged sword: The effect of exergaming on other forms of exercise; A randomized controlled trial using the self-categorization theory. Computers in Human Behavior, 62, 590-593.
Teng, C., Chang, H.-Y., Lu, J.-F. R., & Chou, C.-Y. (2016). Professional Practice Environment Scale-Chinese Version: Development and psychometric testing. Journal of Nursing Research, 24 (1), 21-30.
Teng, C. & Huang, H.-C. (2016). Managing customer relationships by gender. Journal of Business-to-Business Marketing, 23 (1), 13-24.
Tseng, F.-C. & Teng, C. (2016). Carefulness matters: Consumer responses to short message service advertising. International Journal of Electronic Commerce, 20 (4), 1-26.
Liao, G.-Y., Huang, H.-C., & Teng, C. (2016). When does frustration not reduce continuance intention of online gamers? The expectancy disconfirmation perspective. Journal of Electronic Commerce Research, 17 (1), 65-78.
Teng, C. (in press, 2016). Strengthening the loyalty of online gamers: Goal gradient perspective. International Journal of Electronic Commerce.
Chang, H.-Y., Shyu, Y.-I. L., Wong, M.-K., Friesner, D.,
Chu, T.-L., Teng, C.-I.* (2015). Which aspects of professional commitment can effectively retain nurses in the nursing profession? Journal of Nursing Scholarship, 47 (5), 468-476.
Teng, C., Huang, H.-C., & Chen, J.-L. (2015). Social networking and continuance intention among online gamers. NTU Management Review, 25 (2), 1-22.
Tseng, F.-C. (2015). How do online game communities retain gamers? Social presence and social capital perspectives. Journal of Computer-Mediated Communication, 20 (6), 601-614.
Teng, C. (2015). Drivers of interdependence and network convergence in social networks in virtual communities. Electronic Commerce Research and Applications, 14 (3), 204-212.
Teng, C.-I., Chen, A. S.-Y., Chang, H.-Y., & Fu, C.-W. (2014). Service failure, time pressure, and conscientiousness of service providers: The dual processing model perspective. Service Business, 8 (4), 659-677.
Tseng, F.-C. & Teng, C. (2014). Assessing customer-capturing strategies considering network effects and multiple adoption. International Journal of Internet Marketing and Advertising, 8 (3), 208-221.
Teng, C. & Liu, T.-W. (2014). How do personality interactions affect service quality? The perspective of processing efficiency theory. Service Business, 8 (2), 375-397.
Jeng, S.-P., Huang, L.-S., Chou, Y.-J., & Teng, C.-I. (2014). Do consumers perceive money-back guarantees as believable? The effects of money-back guarantee generosity, store name familiarity, and perceived price. Service Science, 6 (3), 179-189.
Tseng, F.-C. & Teng, C. (2014). Antecedents for user intention to adopt another auction site. Internet Research, 24 (2), 205-222.
Teng, C. & Chen, W.-W. (2014). Team participation and online gamer loyalty. Electronic Commerce Research and Applications, 13 (1), 24-31.
Chou, Y., Lo, S., & Teng, C. (2014). Reasons for avatar gender swapping by online game customers: A qualitative interview-based study. International Journal of E-Business Research, 10 (4), 1-16.
Bozman, C. S., McPherson, M. Q., Friesner, D., & Teng, C.-I. (2014). Brand equity effects on bidding strategies in an online environment: Evidence from eBay coin auctions. International Journal of E-Business Research, 10 (2), 1-19.
Teng, C. (2013). How do challenges increase customer loyalty to online games? Cyberpsychology, Behavior, and Social Networking, 16 (12), 884-891.
Lo, S.-K., Chou, Y.-J., & Teng, C. (2013). Source effect of advertised reference price influences on transaction value in online shopping environments. Electronic Commerce Research, 13 (4), 411-421.
Chen, M.-Y. & Teng, C. (2013). A comprehensive model of the effects of online store image on purchase intention in e-commerce environment. Electronic Commerce Research, 13 (1), 1-23.
Teng, C., Lo, S.-K., & Li, Y.-J. (2012). How can achievement induce loyalty? A combination of the goal-setting theory and flow theory perspectives. Service Science.
Teng, C., Li, I.-C., Chu, T.-L., Chang, H.-T.,
& Liu, T.-W. (2012). How can supervisors improve employees' intention to help colleagues? Perspectives from social exchange and appraisal-coping theories. Journal of Service Research.
Chang, H.-Y., Teng, C.-I., Chu, T.-L., Chang, H.-T.,
& Hsu, W.-H. (2012). Impact of nurse agreeableness and negative mood of nursing supervisors on intention to help colleagues. Journal of Advanced Nursing.
Teng, C., Chen, M.-Y., Chen, Y.-J., & Li, Y.-J. (2012). Loyalty due to others: The relationships among challenge, interdependence, and online gamer loyalty. Journal of Computer-Mediated Communication.
Teng, C., Shyu, Y.-I. L., Dai, Y.-T., Wong, M.-K.,
Chu, T.-L., T.-A. Chou (2012). Nursing accreditation system and patient safety. Journal of Nursing Management.
Teng, C., Lo, S.-K., & Lin, Y.-L. (2012). Online gamer personality and weekday gaming tendency. African Journal of Business Management.
Teng, C., Tseng, F.-C., Chen, Y.-S., & Wu, S. (2012). Online gaming misbehaviors and their adverse impact on other gamers. Online Information Review.
Teng, C. & Hsu, W.-H. (2012). The impact of health service provider agreeableness on care qulaity variation. Service Science.
Teng, C., Ing, C.-K., & Fang, P.-C. (2012). The influence of personality on intertemporal loyalty of loyal online game customers [In Chinese]. Journal of Management (in chinese).
Teng, C., Huang, L.-S., Jeng, S.-P., Chou, Y.-J.,
& Hu, H.-H. (2012). Who may be loyal? Personality, flow experience and customer e-loyalty. International Journal of Electronic Customer Relationship Management.
Teng, C., Jeng, S.-P., Chang, H. K.-C., & Wu, S. (2012). Who plays games online? The relationship between gamer personality and online game use. International Journal of E-Business Research.
Teng, C. (2011). Who are likely to experience flow? Impact of temperament and character on flow. Personality and Individual Differences, 50 (6), 863-868.
Tseng, F.-C. & Teng, C. (2011). An empirical investigation into the sources of customer dissatisfaction with online games. International Journal of E-Business Research.
Teng, C., Huang, L.-S., & Lin, Y.-L. (2011). Attitude functions in advertising: Personality and message appeal congruency. Journal of Business and Economics.
Park, J., Song, Y., & Teng, C. (2011). Exploring the links between personality traits and motivations to play online games. Cyberpsychology, Behavior, and Social Networking.
Teng, C., Tseng, H.-M., Li, I.-C., & Yu, C.-S. (2011). International English Big-Five Mini-Markers: Development of the traditional Chinese version. Journal of Management (in chinese).
Teng, C., Shyu, Y. L., Chiou, W., Fan, H.,
& Lam, S. M. (2010). Interactive effects of nurse-experienced time pressure and burnout on patient safety: A cross-sectional survey. International Journal of Nursing Studies, 47 (11), 1442-1450.
Teng, C. (2010). Customization, immersion satisfaction, and online gamer loyalty. Computers in Human Behavior, 26 (6), 1547-1554.
Teng, C., Huang, L., & Hsieh, P. (2010). How to use technical terms in ads? A FCB Grid perspective. British Journal of Management, 21 (4), 1044-1056.
Teng, C., Hsiao, F., & Chou, T. (2010). Nurse-perceived time pressure and patient-perceived care quality. Journal of Nursing Management, 18 (3), 275-284.
Teng, C., Chang, S., & Hsu, K. (2009). Emotional stability of nurses: Impact on patient safety. Journal of Advanced Nursing, 65 (10), 2088-2096.
Teng, C., Tseng, F., & Chiang, M. (2009). Triggering and collapsing points for replacing technologies with network effects and multiple adoption. International Journal of Information Systems for Logistics and Management, 5 (1), 1-10.
Teng, C., Dai, Y., Shyu, Y. L., Wong, M.,
Chu, T., Ying-Huang Tsai (2009). Professional commitment, patient safety, and patient-perceived care quality. Journal of Nursing Scholarship, 41 (3), 301-309.
Teng, C., Chang, C., & Lai, J. (2009). Partial comparative messages in competition. British Journal of Management, 20 (2), 158-171.
Teng, C. (2009). Online game player personality and real-life need fulfillment. International Journal of Cyber Society and Education, 2 (2), 39-50.
Chou, Y., Teng, C., & Lo, S. (2009). Mutual self-disclosure online in the B2C context. Internet Research, 19 (5), 466-478.
Huang, L. & Teng, C. (2009). Development of a Chinese superstitious belief scale. Psychological Reports, 104 (3), 807-819.
Teng, C. (2008). Moderating effects of professional commitment in the relationship between turnover intention and factors of job satisfaction. Chang Gung Nursing, 19 (1), 24-40.
Teng, C. (2008). Personality differences between online game players and nonplayers in a student sample. CyberPsychology and Behavior, 11 (2), 232-234.
Tseng, F. & Teng, C. (2007). Estimating potential size of markets characterized by three types of network effects. Electronic Commerce Studies, 5 (2), 133-149.
Tseng, F., Teng, C., & Chiang, M. (2007). Delivering superior customer perceived value in the context of network effects. International Journal of E-Business Research, 3 (1), 41-50.
Teng, C., Huang, K., & Tsai, I. (2007). Effects of personality on service quality in business transactions. Service Industries Journal, 27 (7), 849-863.
Teng, C., Shyu, Y. L., & Chang, H. (2007). Moderating effects of professional commitment for hospital nurses in Taiwan. Journal of Professional Nursing, 23 (1), 47-54.
Teng, C., Hsu, K., Chien, R., & Chang, H. (2007). Influence of personality on care quality of hospital nurses. Journal of Nursing Care Quality, 22 (4), 358-364.
Teng, C., Ing, C., Chang, H., & Chung, K. (2007). Development of service quality scale for surgical hospitalization. Journal of Formosan Medical Association, 106 (6), 475-484.
Teng, C., Tseng, H., & Wu, H. (2007). Positive mood as a mediator of the relations among musical preference, postconsumption product evaluation and consumer satisfaction. Psychological Reports, 100 (3), 927-938.
Teng, C., Lo, S., & Wang, P. (2007). How to know and choose online games--Differences between current and potential players. CyberPsychology and Behavior, 10 (6), 837-840.
Teng, C. & Huang, L. (2007). Designing time-limited cyber promotions: Effects of time limit and involvement. CyberPsychology and Behavior, 10 (1), 141-144.
Teng, C. & Chiang, M. (2006). Triggering the chain reaction: Customer targeting strategies in markets with network effects. Electronic Commerce Studies, 4 (1), 23-36.
Teng, C., Tseng, F., & Chiang, M. (2006). Customer-capturing strategies: The way to replace existing technology characterized by network effects. Technovation, 26 (12), 1384-1389.
Teng, C. & Chiang, M. (2006). Optimal service policy with negative network externality under finite capacity. International Journal of Operations and Quantitative Management, 12 (3), 177-199.
Chiang, M. & Teng, C. (2005). Consumption externalities: Review and future research opportunities. Electronic Commerce Studies, 3 (1), 15-38.